Diablo 4 Stats & Attributes
TABLE OF CONTENTS
Main Attributes
Each attribute gives a fixed bonus and a different bonus based on the class, for example Rogues will have main damage % multiplier tied to Dexterity as class specific bonus and 0,025% evasion chance per point as fixed bonus, Barbarians to Strength for damage as variable bonus and armor as fixed bonus for all classes and so on.
Strength – 1 armor per point
Intelligence – 0.05% all resist per point
Willpower – heal received 0.1% and 0.25% overpower damage per point
Dexterity – 0.025% evasion per point
Barbarian
Str – 0.1% Skill Damage per point of Strength
Dex – 0.02% Critical Strike Chance per point of Dexterity
Will – 0.1% Resource Generation per point of Willpower
Rogue
Dex – 0.1% Skill Damage per point
Int – 0.02% Critical Strike Chance per point
Str – 0.1% Resource Generation per point
Sorcerer
Int – Skill Damage per point
Dex – 0.02% Critical Strike Chance per point
Will – 0.1% Resource Generation per point
Starter Stats
– Barbarian – 10 Str – 8 Dex – 7 Int – 7 – Will
– Rogue – 10 Dex – 8 Will – 7 Str – 7 Int
– Sorcerer – 10 Int – 8 Will – 7 Str – 7 Dex
Offensive Stats
These will be found on equipment, paragon board nodes and other sources, in order to maximize the damage output of builds you will want to stack as much of them accordingly to the type of damage you deal and your build playstyle.
Ranged Weapon Damage – Increases damage dealt with skills utilizing a Ranged Weapon
Dual Wield Weapon Damage – Increases damage dealt while using dual wielding skills
Weapon Speed – The base attack speed of a weapon
Attack Speed – Increases the attack speed of specified actions by the specified percentage, for example “basic skills gain +40% attack speed” on a legendary power.
Crit Chance – Chance to score a critical hit
Crit damage – Increases the damage multiplier tied to critical hits by the specified amount expressed in percentage
Overpower chance – Chance to proc Overpower, further multiplying the damage dealt
Overpower damage – Increases the damage multiplier tied to Overpower by the specified percentage
Vulnerable damage – Increases the damage multiplier when hitting a Vulnerable enemy (some skills will be able to put enemies into Vulnerable status for few to some seconds, enabling strong “burst windows”)
All Damage Bonus – General damage multiplier increasing all damage dealt by specified percentage
Close Damage Bonus – Damage multiplier stat applied to enemy hit within melee range
Distant Damage Bonus – Damage multiplier stat applied to enemy hit outside of melee range
Injured Enemy Damage Bonus – Increases damage dealt to Injured enemies (with low Life)
Elemental damage – Increases damage multiplier for skills dealing Elemental damage by the specified percentage
Physical/Magic Damage Bonus – Increases damage multiplier for skills dealing Physical or Magic damage by the specified percentage
Thorns – The amount of total Thorns you have from gear + passives etc. that will be used to determining your total Thorns damage output
Defensive Stats
These are the stats who determine your overall survivability, resistances and resilience to crowd control and status ailment effects. Stacking the correct type of elemental resistances in specific areas or against specific opponents in PvP will naturally be strategically beneficial, Diamonds, Accessories and few pieces of gear provides sources of All Resistances or specific elemental resistances while you could also get by really wanting it more through Intelligence attribute and Paragon Boards also have specific tiles with Resistances/Intelligence
Max Life – Total Life of your character
Max Life Bonus – How much Life you get from Gear and flat bonuses
Life % Bonus – How much total Life percentage bonus you have from across all sources
Passive Life Regeneration – Life Regen amount per second
Evade Chance – Your current chance to evade attacks
Elite Damage Reduction – Source of additional damage reduction applied to damage taken from Elite, Bosses or other Players in PvP
Close Damage Reduction – Damage reduction effect applied to damage taken in Melee range
Distant Damage Reduction – Damage reduction effect applied to damage taken from Ranged attacks or while not in Melee range
Single Elemental Resistance – Reduces damage taken by the specified type of Elemental damage listed, between Fire, Cold, Lightning, Poison, Darkness, Wind
All Resistances – Reduces damage taken by all sources of Elemental damage
Armor Contribution – Total amount of damage reduced by armor expressed in percentage (capped at 50%)
Utility & PvP
Max “ClassResource” – Maximum amount of specific Classe resource available (example Mana for Sorceress)
Movement Speed – The current movement speed multiplier tied to your character
PvP damage Reduction 92% – The amount of damage reduction applied damage when attacking or getting attacked by other players
PvP Armor Contribution – Amount of Armor damage reduction contribution for PvP, capped at 65% instead of 50% for PvM
Advanced Stats
Lucky Hit Chance – Lucky Hits add special properties to attacks who proc them based on the class, the specialization and other factors such as Passive traits etc.
Cooldown Reduction – Reduces the time on all cooldowns by the specified percentage amount
Resource Cost Reduction – Reduces the amount of resources needed to execute skills
+to Skills – Increases specified Skill level or a whole section of skills from the skill tree by the specified amount (1-2 usually)
Shrine Buff Duration Bonus – Increases Shrine Buff duration
Crowd Control Duration Bonus – Increases duration of Crowd Control effects
Control Impaired Duration Reduction – Reduces the duration of debilitating control impairing effects
Stat Boosting Open World Altars
When you find an Altar of Lilith in the open world, your character receives experience and 5 Renown (sort of “currency” that you accumulate to unlock specific regional bonuses which are account-wide) for that zone. All characters on your account get the permanent attribute bonus only once, activating the same Altar with another character won’t give the same bonus twice, the bonus you will get is Altar specific and can be one of these: +2 Dexterity, +2 Strength, +2 Willpower, +2 Intelligence or +8 Life, adding even more importance to the open world exploration.