The Ultimate Auradin Guide for Diablo 2 Resurrected

  • Post published:September 10, 2021
  • Post category:Builds / Paladin

IntroductionThe Auradin is paladin build that deals fire/lightning/physical damage based on the aura providing items it wears and their synergies, with the primary attacking skill Zeal. It is a fun build to play with for melee characters, and can be built in variety of ways depending on your equipment. If you prefer a pure Fire auradin, Hand of Justice, a Dragon Armor and a Dragon Shield can be used to gain level44 holy fire Aura. If you prefer Lightning, you can use a Dream Helm and a Dream Shield to gain level30 Holy Shock Aura. If you prefer the combination of both Fire and Lightning, you can wear a Dream Helm and Shield alongside a Dragon Armor and Hand of Justice weapon.

The build is very fun to play with, in solo your auras are capable of killing enemy monsters over a few seconds, and you will be able to deal massive amount of melee damage. You will be able to one-hit most monsters, kill Bosses within seconds, and even be able to clear Uber Tristram. Your party members will also benefit from the additional damage provided by your auras. You will be able to solo the entire game with ease, and can fairly quickly kill Bosses as well. Your survivability will be slightly worse then some other melee paladin builds, but in endgame gear you should have no issues. The downside of the build is that it can’t be used as a ladder starter, and the equipment you need is very expensive.

Table of contents


Pros and Cons

Pros

  • Very high single target damage
  • Decent Area damage with huge radious
  • Boosts party member’s elemental damage and provides a high level Conviction aura as well.
  • Can solo the entire game with ease.
  • Solo Baal or Chaos runs are doable within 5 minutes in top-tier gear.

Cons

  • Not the most efficient build for Magic Find due to the lack of high movement speed and lack of high AOE damage
  • Super expensive
  • Not hardcore viable

Suggestions

Playing solo: Auradins are very effective in solo games. Playing with them is straightforward, just use Zeal on enemy monsters or let your auras take care of lower life monsters. Always use Holy Shield, and if you can afford a Call to Arms it will be a huge boost to your life and mana.

Playing in a party: In parties, members can take advantage of your Holy Fire or Holy Shock aura’s extra added damage. You will also provide a level 25 Conviction aura which will lower enemy resistances by -150%. In endgame gear you should also have an act1 mercenary equipped with a Faith bow to provide an additional level15 Fanaticism aura. 

Survivability, Hardcore: Make sure you have enough dexterity to have 75% chance to block with Holy Shield. Use a raven frost ring or a Cham rune in your helm so you can not get frozen. Unfortunately the build is a bit too fragile for hardcore, but if you decide to go with it, make sure to walk instead of running to avoid block chance penalties. Have a Last Wish as your weapon to proc Fade for better survivability. Use a Dracul’s Grasp gloves to further increase your chance on casting Life Tap on enemy monsters. Switch to Redemption aura whenever healing is necessary. You can also wear a Phoenix weapon, so you constantly gain it’s Redemption Aura while Holy Freeze and Holy Shock kills enemy monsters from a distance.

Damage output: Single target damage output is awesome, similarly to other paladin builds. You will be able to one hit most monsters. Your deadly strike, open wounds and crushing blow chances won’t be high, so dealing with Ubers or other high life Bosses will take significantly longer. Unfortunately you won’t deal area damage, but your clearspeed will be decent by using Zeal.

Where to farm: The build can clear any area and can solo the whole game. You will be able to consistently kill monsters at any area.

Magic Find: Auradins are not efficient for MFing due to the relatively slow movement speed. You can utilize an Enigma and a Grief Phase blade and have Spirit+Hoto or a Wizardspike as secondary weapons for faster teleport movement.

Budget: This build is super expensive and will not work unless you invest in the necessary runewords.

Mana/Life: Life Tap from Dracul’s or Last Wish will solve your life regeneration issues immediately. You can also switch to redemtion aura in order to regain life and mana. Otherwise you will need to use some % mana stolen on your gear, or rely on potions.

Movement/Mobility: You can use Vigor Aura for faster running. In case you want to use the build to farm specific Bosses, or in any scenario when fast movement is required, you can use an Enigma and some FCR gear (For example Hoto+Spirit as secondary weapons) to teleport quickly.

Ubers: You will be able to deal with them, especially if you have Last Wish as your weapon. Make sure to wear elemental damage absorption jewelry, and have Life Tap casted on the Ubers (you can use a secondary weapon with charges if you don’t want to rely on Dracul’s)

Mercenary: Use an Act1 Frozen Arrow Merc with a Faith bow. 


Leveling

Skills: Level your Auradin like you would level any other Paladin. Start out by using Smite then Zeal as your main attacking skills. Use Might, Concentration and then Fanaticism as you progress. Make sure to put a point on Holy Shield, and always have it casted on yourself. Put a point on every skill on your Defensive Aura tree except for Meditation. Use Vigor when fast runspeed is needed. You can put several points on Zeal, as this will be your main attacking skill. Once you are able to wear your aura providing items, level up your Conviction aura. Conviction is capped at -150% resistance, so level it to the point where it’s level 25 once you are fully geared. Use Conviction Aura instead of Fanaticism once you wear your aura items.

Lastly, put points or max out your preferred Aura’s synergies.

Stats: Have enough strength and dexterity to be able to wear useful gear. Put all the remaining stat points on Vitality.


Breakpoints

Check out the Paladin breakpoints at the Breakpoints guide.

Reaching FHR breakpoints will help with your survivability, so aiming for 27%, 48% or 86% should be the goal.


Skills and Stats

 

Combat Skills

  • Sacrifice (1 point)
  • Smite (1 point)
  • Holy Bolt (1 point)
  • Zeal (20 point)
  • Charge (1 point)
  • Blessed Hammer (1 point)
  • Holy Shield (1 point)

Offensive Auras

  • Might (1 point)
  • Blessed Aim (1 point)
  • Concentration (1 point)
  • Fanaticism (1 point)
  • Holy Fire (1 point)
  • Holy Freeze (1 point)
  • Holy Shock (1 point)
  • Thorns (1 point)
  • Sanctuary (1 point)
  • Conviction (Enough points to reach level 25 in endgame gear)

Defensive Auras

  • Prayer (1 point)
  • Defiance (1 point)
  • Cleansing (1 point)
  • Vigor (1 point)
  • Redemption (1 point)
  • Salvation (synergy, 20 point)
  • Resist Fire (synergy, 20 points)
  • Resist Cold (1 point)
  • Resist Lightning (synergy, 20 points)

Stat points:You should have enough Strength and Dexterity to be able to wear your gear. In addition, having enough Dexterity to reach 75% block chance when Holy Shield is on will boost your survivability a lot. All the remaining points should go to Vitality.

Build Modifications

Holy Shield: If you want better survivability, you can max out Holy Shield and put less points on Zeal.

Fanaticism: If you prefer faster attacks, you can choose to max out Fanaticism and spare points from Conviction and it’s synergies. You can have an Act2 Nightmare offensive merc with an Infinity runeword in order to gain it’s Conviction Aura.


Item setups

Coloring:

◆  Magic items as blue ◆  Rare items as yellow ◆  Set items as green

Unique items as brownRunewords as gold ◆  Crafted as orange

Holy Fire setup

Helm: Crown of Ages (socket it with Enhanced damage / Ias jewels, or Ber runes)

Amu: Highlord’s Wrath

Weapon: Hand of Justice phase blade

Switch Weapon: Call to Arms

Shield: Dragon (Try to acquire a base paladin shield with % to all resistances)

Switch Shield: Spirit

Body Armor: Dragon

Belt: String of Ears

Rings: Rare or Crafted ring with mana and life% stolen per hit / one  Raven Frost / Bulk Katho’s Wedding Band

Gloves: Dracul’s Grasp

Boots: Gore Rider Goblin Toe

 

Charms: Annihilus, Hellfire torch, Gheed’s Fortune, Grand or Small charms with max dmg/attack rating/life, or allresist/life.

 

Mercenary: Act1 Cold Arrow merc

Helm: Andariel’s Visage (Eth base preferred, socketed with 15ias jewel)

Body Armor: Treachery (Eth bugged armor base preferred) / Fortitude (Eth bugged armor base preferred)

Weapon: Faith crusader bow

 

Alternate Mercenary: Nightmare Difficulty, From Act 2, Offensive (Might Aura)

Helm: Andariel’s Visage / Guillaume’s Face / Tal Rasha’s Horadric Crest / Vampire Gaze (Ethereal bases, socketed with Um rune are preferred)

Body Armor: Fortitude (Eth bugged armor base preferred) / Treachery (Eth bugged armor base preferred)

Weapon: Pride (in an elite two-handed ethereal Polearm, preferably cryptic axe)


Holy Shock + Physical setup

Helm: Dream

Amu: Highlord’s Wrath

Weapon: Grief phase blade / Last Wish phase blade

Switch Weapon: Call to Arms

Shield: Dream (Try to acquire a base paladin shield with % to all resistances)

Switch Shield: Spirit

Body Armor: Fortitude / Duress

Belt: String of Ears

Rings: Rare or Crafted ring with mana and life% stolen per hit / one  Raven Frost / Bulk Katho’s Wedding Band

Gloves: Dracul’s Grasp / Steelrend

Boots: Gore Rider Goblin Toe

 

Charms: Annihilus, Hellfire torch, Gheed’s Fortune, Grand or Small charms with max dmg/attack rating/life, or allresist/life.

 

Mercenary: Act1 Cold Arrow merc

Helm: Andariel’s Visage (Eth base preferred, socketed with 15ias jewel)

Body Armor: Treachery (Eth bugged armor base preferred) / Fortitude (Eth bugged armor base preferred)

Weapon: Faith crusader bow

 

Alternate Mercenary: Nightmare Difficulty, From Act 2, Offensive (Might Aura)

Helm: Andariel’s Visage / Guillaume’s Face / Tal Rasha’s Horadric Crest / Vampire Gaze (Ethereal bases, socketed with Um rune are preferred)

Body Armor: Fortitude (Eth bugged armor base preferred) / Treachery (Eth bugged armor base preferred)

Weapon: Infinity (in an elite two-handed ethereal Polearm, preferably cryptic axe)

 

Alternate Mercenary#2: Nightmare Difficulty, From Act 2, Offensive (Might Aura)

Helm: Andariel’s Visage / Guillaume’s Face / Tal Rasha’s Horadric Crest / Vampire Gaze (Ethereal bases, socketed with Um rune are preferred)

Body Armor: Fortitude (Eth bugged armor base preferred) / Treachery (Eth bugged armor base preferred)

Weapon: Pride (in an elite two-handed ethereal Polearm, preferably cryptic axe)


Holy Shock + Holy Fire setup

Helm: Dream

Amu: Highlord’s Wrath

Weapon: Hand of Justice phase blade

Switch Weapon: Call to Arms

Shield: Dream (Try to acquire a base paladin shield with % to all resistances)

Switch Shield: Spirit

Body Armor: Dragon Archon plate

Belt: String of Ears

Rings: Rare or Crafted ring with mana and life% stolen per hit / one  Raven Frost / Bulk Katho’s Wedding Band

Gloves: Dracul’s Grasp

Boots: Gore Rider

 

Charms: Annihilus, Hellfire torch, Gheed’s Fortune, Grand or Small charms with max dmg/attack rating/life, or allresist/life.

 

Mercenary: Act1 Cold Arrow merc

Helm: Andariel’s Visage (Eth base preferred, socketed with 15ias jewel)

Body Armor: Treachery (Eth bugged armor base preferred) / Fortitude (Eth bugged armor base preferred)

Weapon: Faith crusader bow

 

Alternate Mercenary: Nightmare Difficulty, From Act 2, Offensive (Might Aura)

Helm: Andariel’s Visage / Guillaume’s Face / Tal Rasha’s Horadric Crest / Vampire Gaze (Ethereal bases, socketed with Um rune are preferred)

Body Armor: Fortitude (Eth bugged armor base preferred) / Treachery (Eth bugged armor base preferred)

Weapon: Infinity (in an elite two-handed ethereal Polearm, preferably cryptic axe)

 

Alternate Mercenary#2: Nightmare Difficulty, From Act 2, Offensive (Might Aura)

Helm: Andariel’s Visage / Guillaume’s Face / Tal Rasha’s Horadric Crest / Vampire Gaze (Ethereal bases, socketed with Um rune are preferred)

Body Armor: Fortitude (Eth bugged armor base preferred) / Treachery (Eth bugged armor base preferred)

Weapon: Pride (in an elite two-handed ethereal Polearm, preferably cryptic axe)


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